3D Rendering Software Review
After following Tim Kaminski’s 3DCoat prop tutorial, I wanted to test which software could give me the best looking renders.
After following Tim Kaminski’s 3DCoat prop tutorial, I wanted to test which software could give me the best looking renders.
I recently went through Tim Kaminski's “3D Prop Pipeline” tutorial series to learn more about prop modeling techniques in 3DCoat, Zbrush, and Substance Painter.
At the end of the series, Tim rendered his prop inside of Substance Painter's Iray renderer. Instead of just stopping with Iray, I used my model as an excuse to test many of the popular rendering programs that are out there.
Before I could make any renders, I had to learn the basics of each software package. Fortunately, Allegorithmic and Youtube already had a number of guides for setting up materials in other programs. While exploring each application, my goal was to make nice studio lighting renders, similar to ones you might find on sites like Behance or Artstation.
This was my first time using many of these programs, so all of my results and opinions come from a beginner’s perspective. Hopefully this blog post can be of some use to other 3D artists trying to figure out which program they should render their models in.
The software packages listed below are ranked from favorite to least favorite: